ARKADEO : (Record no. 23894)

MARC details
000 -LEADER
fixed length control field 02168nam a2200205Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250725162612.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250725s9999 xx 000 0 und d
040 ## - CATALOGING SOURCE
Transcribing agency lcc
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number UGT COA BSArch .O26 2016
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Obmasca, Jan Daryll DG.
Relator term author
245 #0 - TITLE STATEMENT
Title ARKADEO :
Remainder of title a video game amusement and recreation center of the Philippines /
Statement of responsibility, etc. Jan Daryll DG. Obmasca
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Manila :
Name of publisher, distributor, etc. National University,
Date of publication, distribution, etc. 2016
300 ## - PHYSICAL DESCRIPTION
Extent 133 leaves :
Other physical details color illustrations, maps, plans ;
Dimensions 30 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Acknowledgement -- Certificate of endorsement -- Abstract -- Chapter 1. The problem and its setting -- Chapter 2. Research methodology -- Chapter 3. Terms of references -- Chapter 4. Data gathering, collation and analysis of data -- Chapter 5. Design framework -- Chapter 6. Design Translations -- Chapter 7. Revisions and recommendation -- Bibliography -- Annexes -- Approval sheet -- Appendices.
520 ## - SUMMARY, ETC.
Summary, etc. Complex, challenging, and ambitious, video games have come a long way since the simple arcade titles of the 1970s—and evidence is mounting that the benefits of play go well beyond entertainment and improved hand-eye coordination. Video games become more popular than any other video entertainment in our country especially to youth now a days, having this, video games are gradually adopting by our culture to the extent that we are competing for our country using this material. Gaming in a Filipino context are inaccurate in a way we derived it in our own way, illegal game shops and unenforced law about game educating sector are the major problem and not the game itself rather the game production group. As a negative outlook of video gaming in the Philippines, we are not tolerating video games as a part of our culture instead we are thinking that video games a harmful to our everyday lives. But looking it in a better way will be the solution to this, putting it in a right context will be the best way on providing a better needs for gaming that sooner will be our preventive solution to our economic problem.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element VIDEO GAME
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Thesis
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Architecture LRC - Architecture National University - Manila Thesis 07/25/2025 Donation   UGT COA BSArch .O26 2016 c.2 UGTHE000001133 07/25/2025 c.2 07/25/2025 Thesis