ARKADEO : (Record no. 23894)
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000 -LEADER | |
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fixed length control field | 02168nam a2200205Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250725162612.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250725s9999 xx 000 0 und d |
040 ## - CATALOGING SOURCE | |
Transcribing agency | lcc |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | UGT COA BSArch .O26 2016 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Obmasca, Jan Daryll DG. |
Relator term | author |
245 #0 - TITLE STATEMENT | |
Title | ARKADEO : |
Remainder of title | a video game amusement and recreation center of the Philippines / |
Statement of responsibility, etc. | Jan Daryll DG. Obmasca |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Manila : |
Name of publisher, distributor, etc. | National University, |
Date of publication, distribution, etc. | 2016 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 133 leaves : |
Other physical details | color illustrations, maps, plans ; |
Dimensions | 30 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes bibliographical references. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Acknowledgement -- Certificate of endorsement -- Abstract -- Chapter 1. The problem and its setting -- Chapter 2. Research methodology -- Chapter 3. Terms of references -- Chapter 4. Data gathering, collation and analysis of data -- Chapter 5. Design framework -- Chapter 6. Design Translations -- Chapter 7. Revisions and recommendation -- Bibliography -- Annexes -- Approval sheet -- Appendices. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Complex, challenging, and ambitious, video games have come a long way since the simple arcade titles of the 1970s—and evidence is mounting that the benefits of play go well beyond entertainment and improved hand-eye coordination. Video games become more popular than any other video entertainment in our country especially to youth now a days, having this, video games are gradually adopting by our culture to the extent that we are competing for our country using this material. Gaming in a Filipino context are inaccurate in a way we derived it in our own way, illegal game shops and unenforced law about game educating sector are the major problem and not the game itself rather the game production group. As a negative outlook of video gaming in the Philippines, we are not tolerating video games as a part of our culture instead we are thinking that video games a harmful to our everyday lives. But looking it in a better way will be the solution to this, putting it in a right context will be the best way on providing a better needs for gaming that sooner will be our preventive solution to our economic problem. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | VIDEO GAME |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Thesis |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Total checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
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Library of Congress Classification | Architecture | LRC - Architecture | National University - Manila | Thesis | 07/25/2025 | Donation | UGT COA BSArch .O26 2016 c.2 | UGTHE000001133 | 07/25/2025 | c.2 | 07/25/2025 | Thesis |