MARC details
000 -LEADER |
fixed length control field |
01980nam a2200205Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250725162614.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
250725s9999 xx 000 0 und d |
040 ## - CATALOGING SOURCE |
Transcribing agency |
lcc |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
UGT COA BSArch .P58 2011 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Pitpit, Joanna Lyne A. |
Relator term |
author |
245 #0 - TITLE STATEMENT |
Title |
Proposed Philippine Institute, museum, and studio for comic, gaming and animation in Fort Bonifacio, Taguig / |
Statement of responsibility, etc. |
Joanna Lyne A. Pitpit |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Manila : |
Name of publisher, distributor, etc. |
National University, |
Date of publication, distribution, etc. |
2011 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
72 leaves : |
Other physical details |
color illustrations ; |
Dimensions |
28 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references. |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 1. The research problem & it's setting -- Chapter 2. Hypothesis -- Chapter 3. Methodology & analysis -- Chapter 4. Case studies -- Chapter 5. Analytical framework of design solution -- Chapter 6. Review of related literature -- References. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Over the years, comics, gaming and animation plays a major role entertaining different people in all walks of life. Not only that it serves as an entertainment but it becomes an opportunity for a business and employment. The Animation and Gaming Industry in Philippines has undergone a significant change in recent years. With the rapid development of the animation industry in the west, particularly in the U.S. and Europe, the need for outsourced services in animation increased in Asia, particularly in the Philippines. Internationally recognized companies such as Walt Disney, Warner Brothers, Hanna-Barbera, Marvel Comics and Cartoon Network subcontracting animation work in the Philippines, it is fair to note that the Philippines is one of the stronger players in the field of comics and animation. Thus we need to create a place wherein it will showcase the talent of our cartoonist and animators. Not only it will serve as an awesome place to visit but it will inspire young generation of cartoonist, animators and game developers. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
MUSEUM -- COMIC, GAMING AND ANIMATION |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Thesis |