Designing immersive 3D experiences : (Record no. 26160)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 01454nam a22002297a 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250802112354.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250802b ph ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780137282838 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA 76.9.A94 .S74 2022 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Stevens, Renee |
Relator term | author |
245 ## - TITLE STATEMENT | |
Title | Designing immersive 3D experiences : |
Remainder of title | a designer's guide to creating realistic 3D experiences for extended reality / |
Statement of responsibility, etc. | Renee Stevens |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | London, England : |
Name of publisher, distributor, etc. | Pearson Education Inc., |
Date of publication, distribution, etc. | c2022. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | x, 389 pages : |
Other physical details | color illustrations ; |
Dimensions | 23 cm. |
365 ## - TRADE PRICE | |
Price amount | USD36.00 |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes bibliographical references. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Chapter 1. Pick your reality -- Chapter 2. Technology check -- Chapter 3. The Immersive Experience -- Chapter 4. Ideation -- Chapter 5. Creating the prototype -- Chapter 6. The UX of XR -- Chapter 7. UI of XR -- Chapter 8. Human Factors -- Chapter 9. The Uncontrollable background -- Chapter 10. Augmented Typography -- Chapter 11. Color for XR -- Chapter 12. Sound Design -- Chapter 13. Bringing it to life -- Chapter 14. Up Next. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | GRAPHIC DESIGN |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Books |
Suppress in OPAC | No |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Total checkouts | Full call number | Barcode | Date last seen | Copy number | Koha item type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Library of Congress Classification | Multimedia Arts and Animation | LRC - Main | National University - Manila | General Circulation | 01/25/2025 | Purchased - Amazon | 36.00 | GC QA 76.9.A94 .S74 2022 | NULIB000020631 | 08/02/2025 | c.1 | Books |