Designing immersive 3D experiences : (Record no. 26160)

MARC details
000 -LEADER
fixed length control field 01454nam a22002297a 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250802112354.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250802b ph ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780137282838
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.9.A94 .S74 2022
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Stevens, Renee
Relator term author
245 ## - TITLE STATEMENT
Title Designing immersive 3D experiences :
Remainder of title a designer's guide to creating realistic 3D experiences for extended reality /
Statement of responsibility, etc. Renee Stevens
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. London, England :
Name of publisher, distributor, etc. Pearson Education Inc.,
Date of publication, distribution, etc. c2022.
300 ## - PHYSICAL DESCRIPTION
Extent x, 389 pages :
Other physical details color illustrations ;
Dimensions 23 cm.
365 ## - TRADE PRICE
Price amount USD36.00
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1. Pick your reality -- Chapter 2. Technology check -- Chapter 3. The Immersive Experience -- Chapter 4. Ideation -- Chapter 5. Creating the prototype -- Chapter 6. The UX of XR -- Chapter 7. UI of XR -- Chapter 8. Human Factors -- Chapter 9. The Uncontrollable background -- Chapter 10. Augmented Typography -- Chapter 11. Color for XR -- Chapter 12. Sound Design -- Chapter 13. Bringing it to life -- Chapter 14. Up Next.
520 ## - SUMMARY, ETC.
Summary, etc. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element GRAPHIC DESIGN
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Suppress in OPAC No
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Copy number Koha item type
    Library of Congress Classification     Multimedia Arts and Animation LRC - Main National University - Manila General Circulation 01/25/2025 Purchased - Amazon 36.00   GC QA 76.9.A94 .S74 2022 NULIB000020631 08/02/2025 c.1 Books