Python programming for the absolute beginner / (Record no. 9063)

MARC details
000 -LEADER
fixed length control field 02404nam a2200241Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field NULRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250520100610.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250520s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781435455009
040 ## - CATALOGING SOURCE
Transcribing agency NULRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.73.P98 .D39 2010
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Dawson, Michael.
Relator term author
245 #0 - TITLE STATEMENT
Title Python programming for the absolute beginner /
Statement of responsibility, etc. Michael Dawson
250 ## - EDITION STATEMENT
Edition statement Third edition.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boston, Massachusetts :
Name of publisher, distributor, etc. Course Technology Cengage Learning,
Date of publication, distribution, etc. c2010
300 ## - PHYSICAL DESCRIPTION
Extent xxiii, 455 pages :
Other physical details illustrations ;
Dimensions 24 cm.
365 ## - TRADE PRICE
Price amount USD23.32
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Getting started: the game over program -- Types, variables, and simple I/O: the useless trivia program -- Branching, while loops, and program planning: the guess my number game -- For loops, strings, and tuples: the word jumble game -- Lists and dictionaries: the hangman game -- Functions: the tic-tac-toe game -- Files and exceptions: the trivia challenge game -- Software objects: the critter caretaker program -- Object-oriented programming: the blackjack game -- GUI development: the mad lib program -- Graphics: the pizza panic game -- Sound, animation, and program development: the astrocrash game.
520 ## - SUMMARY, ETC.
Summary, etc. Teaches readers the basics of Python programming through simple game creation and describes how the skills learned can be used for more practical Python programming applications and real-world scenarios. If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element PYTHON (COMPUTER PROGRAM LANGUAGE)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Computer Engineering LRC - Main National University - Manila General Circulation 02/12/2014 Purchased - Amazon 23.32   GC QA 76.73.P98 .D39 2010 NULIB000006822 05/20/2025 c.1 05/20/2025 Books

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