MARC details
000 -LEADER |
fixed length control field |
02404nam a2200241Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250520100610.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781435455009 |
040 ## - CATALOGING SOURCE |
Transcribing agency |
NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA 76.73.P98 .D39 2010 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Dawson, Michael. |
Relator term |
author |
245 #0 - TITLE STATEMENT |
Title |
Python programming for the absolute beginner / |
Statement of responsibility, etc. |
Michael Dawson |
250 ## - EDITION STATEMENT |
Edition statement |
Third edition. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Boston, Massachusetts : |
Name of publisher, distributor, etc. |
Course Technology Cengage Learning, |
Date of publication, distribution, etc. |
c2010 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxiii, 455 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
365 ## - TRADE PRICE |
Price amount |
USD23.32 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes index. |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
Getting started: the game over program -- Types, variables, and simple I/O: the useless trivia program -- Branching, while loops, and program planning: the guess my number game -- For loops, strings, and tuples: the word jumble game -- Lists and dictionaries: the hangman game -- Functions: the tic-tac-toe game -- Files and exceptions: the trivia challenge game -- Software objects: the critter caretaker program -- Object-oriented programming: the blackjack game -- GUI development: the mad lib program -- Graphics: the pizza panic game -- Sound, animation, and program development: the astrocrash game. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Teaches readers the basics of Python programming through simple game creation and describes how the skills learned can be used for more practical Python programming applications and real-world scenarios. If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
PYTHON (COMPUTER PROGRAM LANGUAGE) |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Books |