Computer graphics for Java programmers / Leen Ammeraal and Kang Zhang

By: Ammeraal, Leen [author]Contributor(s): Zhang, Kang [co-author]Material type: TextTextPublication details: West Susex : John Wiley & Sons, c2007Edition: Second editionDescription: x, 386 pages : illustrations ; 24 cmISBN: 9780470031605Subject(s): JAVA (COMPUTER PROGRAM LANGUAGE) | OBJECT-ORIENTED PROGRAMMING LANGUAGESLOC classification: T 385 .A46 2007
Contents:
Chapter 1: Elementary concepts -- Chapter 2: Applied geometry -- Chapter 3: Geometrical transformations -- Chapter 4: Some classic algorithms -- Chapter 5: Perspective -- Chapter 6: Hidden-line elimination -- Chapter 7: Hidden-face elimination -- Chapter 8: Fractals
Summary: A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
Item type: Books
Tags from this library: No tags from this library for this title. Log in to add tags.
    Average rating: 0.0 (0 votes)
Item type Current library Home library Collection Shelving location Call number Copy number Status Date due Barcode
Books Books LRC - Main
National University - Manila
Computer Science General Circulation GC T 385 .A46 2007 (Browse shelf (Opens below)) c.1 Available NULIB000006766

Includes bibliographic references and index.

Chapter 1: Elementary concepts -- Chapter 2: Applied geometry -- Chapter 3: Geometrical transformations -- Chapter 4: Some classic algorithms -- Chapter 5: Perspective -- Chapter 6: Hidden-line elimination -- Chapter 7: Hidden-face elimination -- Chapter 8: Fractals

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

There are no comments on this title.

to post a comment.

© 2021 NU LRC. All rights reserved.Privacy Policy I Powered by: KOHA