Foundations of 3D computer graphics / Steven J. Gortler
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Item type | Current library | Home library | Collection | Shelving location | Call number | Copy number | Status | Date due | Barcode |
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LRC - Graduate Studies | National University - Manila | Gen. Ed. - CCIT | General Circulation | GC T 385 .G67 2012 (Browse shelf (Opens below)) | c.1 | Available | NULIB000011339 |
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GC T 385 .C64 1993 The AutoCAD release 12 encyclopedia / | GC T 385 .F56 2012 c.1 AutoCAD 2012 & autoCAD LT 2012 bible / | GC T 385 .F56 2012 c.2 AutoCAD 2012 & autoCAD LT 2012 bible / | GC T 385 .G67 2012 Foundations of 3D computer graphics / | GC T 385 .J65 1991 AutoCAD : the complete reference / | GC T 385 .M35 2007 Microsoft powerpoint 2003 / | GC T 385 .R43 2018 c.2 Real-time rendering / |
Includes bibliographical references and index.
Part I. Getting Started -- Part II. Rotations and Interpolation -- Part III. Cameras and Rasterization -- Part IV. Pixels and Such -- Part V. Advanced Topics.
This book developed out of any introductory computer graphics course. This book contains basic algorithmic technology needed to produce three-dimensional computer graphics. It covers how camera man can be algorithmically be modeled turning this 3D data into a Two-dimensional image made up of a discrete set of dots or pixels on screen.
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