Java : how to program / H.M. Deitel and P.J. Deitel.

By: Deitel, Harvey M, 1945- [author]Contributor(s): Dietel, P. J [co-author]Material type: TextTextSeries: How to program seriesPublication details: Upper Saddle River, NJ : Prentice Hall, 2002Edition: Fourth editionDescription: lii, 1546 pages : illustrations ; 23 cmISBN: 978-0130341518Subject(s): JAVA (COMPUTER PROGRAMMING LANGUAGE) | PROGRAMMING ON THE INTERNETLOC classification: QA 76.73.J38 .D45 2002
Contents:
1. Introduction to computers, the Internet and the Web -- 2. Introduction to Java applications -- 3. Introduction to Java applets -- 4. Control structures: Part 1 -- 5. Control structures: Part 2 -- 6. Methods -- 7. Arrays -- 8. Object-based programming -- 9. Object-oriented programming -- 10. Strings and characters -- 11. Graphics and Java2D -- 12. Graphical user interface components: Part 1 -- 13. Graphical user interface components: Part 2 -- 14. Exception handling -- 15. Multithreading -- 16. Files and streams -- 17. Networking -- 18. Multimedia: Images, animation, audio and video -- 19. Data structures -- 20. Java utilities package and bit manipulating -- 21. Collections -- 22. Java media framework and Java sound (on CD) -- Appendixes -- Bibliography -- Index.
Summary: An introduction to the Java 2 Platform, Standard edition, using the author's LIVE-CODE training methods. Covers data structures/collections, exceptions, multithreading, files, streams, serialization, and more. Provides screen captures and Internet resources. Includes accompanying CD-ROM. Previous edition: c1999. Softcover. DLC: Java (Computer program language).
Item type: Books
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National University - Manila
Digital Forensic General Circulation GC QA 76.73.J38 .D45 2002 (Browse shelf (Opens below)) c.1 Available NULIB000016437

Includes bibliographical references and index.

1. Introduction to computers, the Internet and the Web -- 2. Introduction to Java applications -- 3. Introduction to Java applets -- 4. Control structures: Part 1 -- 5. Control structures: Part 2 -- 6. Methods -- 7. Arrays -- 8. Object-based programming -- 9. Object-oriented programming -- 10. Strings and characters -- 11. Graphics and Java2D -- 12. Graphical user interface components: Part 1 -- 13. Graphical user interface components: Part 2 -- 14. Exception handling -- 15. Multithreading -- 16. Files and streams -- 17. Networking -- 18. Multimedia: Images, animation, audio and video -- 19. Data structures -- 20. Java utilities package and bit manipulating -- 21. Collections -- 22. Java media framework and Java sound (on CD) -- Appendixes -- Bibliography -- Index.

An introduction to the Java 2 Platform, Standard edition, using the author's LIVE-CODE training methods. Covers data structures/collections, exceptions, multithreading, files, streams, serialization, and more. Provides screen captures and Internet resources. Includes accompanying CD-ROM. Previous edition: c1999. Softcover. DLC: Java (Computer program language).

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