The nature and aesthetics of design / David Pye

By: Pye, David [author]Material type: TextTextPublication details: New York : Van Nostrand Reinhold, c1978Description: 159 pages : illustrations ; 27 cmISBN: 0442266510Subject(s): DESIGNLOC classification: NK 1510 .P94 1978
Contents:
1. Arts and science. energy. results -- 2. Invention and design distinguised -- 3. The six requirements for design -- 4. The geometry of a device -- 5. Techniques. Skill -- 6. Inventions: analogous results -- 7. We can wish for impossibilities. Utility. Improvement. Economy -- 8. The requirements conflict. compromise -- 9. Useless work. Workmanship -- 10. Architecture. inventing the objects -- 11. 'Function' and fiction -- 12. The designer's responsibility -- 13. The aesthetics of design -- 14. Perception and looking -- 15. Taste and style -- 16. Originality -- 17. The common ground between visual art and music. what we really see.
Item type: Books
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Item type Current library Home library Collection Shelving location Call number Copy number Status Date due Barcode
Books Books LRC - Architecture
National University - Manila
Architecture General Circulation GC NK 1510 .P94 1978 c.1 (Browse shelf (Opens below)) c.1 Available NULIB000017494
Books Books LRC - Architecture
National University - Manila
Architecture General Circulation GC NK 1510 .P94 1978 c.2 (Browse shelf (Opens below)) c.2 Available NULIB000017495
Browsing National University - Manila shelves, Shelving location: General Circulation, Collection: Architecture Close shelf browser (Hides shelf browser)
GC NK 1510 .L43 1978 Techniques of interior design rendering and presentation / GC NK 1510 .M39 1979 Principles in design / GC NK 1510 .P94 1978 c.1 The nature and aesthetics of design / GC NK 1510 .P94 1978 c.2 The nature and aesthetics of design / GC NK 1510 .S74 1977 Introduction to design / GC NK 1510 .W66 1972 Principles of two-dimensional design / GC NK 1520 .G73 2010 Graphic design in architecture /

1. Arts and science. energy. results -- 2. Invention and design distinguised -- 3. The six requirements for design -- 4. The geometry of a device -- 5. Techniques. Skill -- 6. Inventions: analogous results -- 7. We can wish for impossibilities. Utility. Improvement. Economy -- 8. The requirements conflict. compromise -- 9. Useless work. Workmanship -- 10. Architecture. inventing the objects -- 11. 'Function' and fiction -- 12. The designer's responsibility -- 13. The aesthetics of design -- 14. Perception and looking -- 15. Taste and style -- 16. Originality -- 17. The common ground between visual art and music. what we really see.

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