Java : how to program / Paul Deitel

By: Deitel, Paul [author]Contributor(s): Deitel, Harvey [co-author]Material type: TextTextPublication details: Upper Saddle River, NJ : Prentice Hall, 2012Edition: Ninth editionDescription: xxxvi, 1496 pages : illustrations ; 23 cmISBN: 978-0-13-257566-9Subject(s): JAVA (COMPUTER PROGRAM LANGUAGE) | PROGRAMMING LANGUAGES (ELECTRONIC BOOKS)LOC classification: GC QA 76.73.J38 .D45 2012Summary: The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Their Live Code Approach features thousands of lines of code in hundreds of complete working programs. This enables readers to confirm that programs run as expected. Java How to Program (Early Objects) 9e contains an optional extensive OOD/UML 2 case study on developing and implementing the software for an automated teller machine. This edition covers both Java SE7 and SE6.
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Item type Current library Home library Collection Shelving location Call number Copy number Status Date due Barcode
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National University - Manila
Gen. Ed. - CCIT General Circulation GC QA 76.73.J38 .D45 2012 (Browse shelf (Opens below)) c.1 Available NULIB000007867

Includes index.

Contents: 1. Introduction to computers and Java -- 2. Introduction to Java applications -- 3. Introduction to classes, objects, methods and strings -- 4. Control statements: Part 1 -- 5. Control statements: Part 2 -- 6. Methods: A deeper look -- 7. Arrays and arraylists -- 8. Classes and objects: A deeper look -- 9. Object-oriented programming: Inheritance -- 10. Object-oriented programming: Polymorphism -- 11. Exception handling: A deeper look -- 12. ATM Case study, Part I: Object-oriented design with the UML -- 13. ATM Case study, Part 2 Implementing an Object-oriented design -- 14. GUI components: Part I -- 15. Graphics and Java 2D -- 16. Strings, characters and regular expressions -- 17. Files, streams and object serialization -- 18. Recursion -- 19. Searching, sorting and big O -- 20. Generic collections -- 21. Generic classes and methods -- 22. Custom generic data structures -- 23. Applets and Java web start -- 24. Multimedia: applets and applications -- 25. GUI components: Part 2 -- 26. Multithreading -- 27. Networking -- 28. Accessing databases with JDBC -- 29. JavaServer faces Web apps: Part 1 -- 30. JavaServer faces Web apps: Part 2 -- 31. Web services -- Appendixes -- Index.

The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Their Live Code Approach features thousands of lines of code in hundreds of complete working programs. This enables readers to confirm that programs run as expected. Java How to Program (Early Objects) 9e contains an optional extensive OOD/UML 2 case study on developing and implementing the software for an automated teller machine. This edition covers both Java SE7 and SE6.

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