VIGAMUS : video game museum / Jan Henry R. Rosales
Material type:
- UGT COA BSArch .R67 2016

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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National University - Manila | LRC - Architecture Thesis | Architecture | UGT COA BSArch .R67 2016 c.1 (Browse shelf(Opens below)) | c.1 | Available | UGTHE000000964 |
Includes bibliographical references.
Acknowledgement -- Certificate of endorsement -- Approval sheet -- Table of contents -- List of tables -- List of figures -- List of graphs -- Abstract -- Chapter 1. The problem and its setting -- Chapter 2. Research methodology -- Chapter 3. Terms and references -- Chapter 4. Data gathering, collation and analysis data -- Chapter 5. Design frameworks -- Chapter 6. Translation -- Chapter 7. Revisions -- Bibliography -- Appendices.
The main purpose of the thesis study is to provide the very first highly interactive video game museum in the Philippines. It will display relics from video game past. It will focus on the entirety of video game history, including the future. The highlight of this project will be retro games, retro game consoles and arcade classics which is going to be playable with the help of gaming technology, but also current games and info, as well as demos for upcoming games and in-development technology.
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