Emerging social computing techniques / Matthew O. Sadiku

By: Sadiku, Matthew O [author]Material type: TextTextSeries: ; Volume 3Publication details: Bloomington : AuthorHouse, c2022Description: xiii, 161 pages ; 28 cmISBN: 9781665564205Subject(s): INFORMATION SOCIETYLOC classification: HM 742 .S23 2022
Contents:
Chapter 1. Social Computing -- Chapter 2. Crowd Computing -- Chapter 3. Business Computing -- Chapter 4. Nomadic Computing -- Chapter 5. Enterprise Computing -- Chapter 6. Personal Computing -- Chapter 7. Volunteer Computing -- Chapter 8. Services Computing -- Chapter 9. Serverless Computing -- Chapter 10. Semantic Computing -- Chapter 11. Community Computing -- Chapter 12. Creative Computing -- Chapter 13. Human-Centered Computing -- Chapter 14. Humanities Computing -- Chapter 15. Behavior Computing -- Chapter 16. Global Computing -- Chapter 17. Wearable Computing -- Chapter 18. Cooperative Computing -- Chapter 19. Transparent Computing -- Chapter 20. Urban Computing -- Chapter 21. Smart Computing.
Summary: We are in the era of computing. Computing is experiencing its most exciting moments in history, permeating nearly all areas of human activities. Computing is any activity that involves using computers. It includes designing and building hardware and software systems for a wide range of purposes. It has resulted in deep changes in infrastructures and development practices of computing. It is a critically important, integral component of modern life. Advancement in technology has led to several computing schemes such as cloud computing, grid computing, green computing, DNA computing, soft computing, organic computing, etc.
Item type: Books
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Item type Current library Home library Collection Shelving location Call number Copy number Status Date due Barcode
Books Books LRC - Graduate Studies
National University - Manila
Doctor in Information Technology General Circulation GC HM 742 .S23 2022 vol.3 (Browse shelf (Opens below)) c.1 Available NULIB000019055

Includes bibliographical references and index.

Chapter 1. Social Computing -- Chapter 2. Crowd Computing -- Chapter 3. Business Computing -- Chapter 4. Nomadic Computing -- Chapter 5. Enterprise Computing -- Chapter 6. Personal Computing -- Chapter 7. Volunteer Computing -- Chapter 8. Services Computing -- Chapter 9. Serverless Computing -- Chapter 10. Semantic Computing -- Chapter 11. Community Computing -- Chapter 12. Creative Computing -- Chapter 13. Human-Centered Computing -- Chapter 14. Humanities Computing -- Chapter 15. Behavior Computing -- Chapter 16. Global Computing -- Chapter 17. Wearable Computing -- Chapter 18. Cooperative Computing -- Chapter 19. Transparent Computing -- Chapter 20. Urban Computing -- Chapter 21. Smart Computing.

We are in the era of computing. Computing is experiencing its most exciting moments in history, permeating nearly all areas of human activities. Computing is any activity that involves using computers. It includes designing and building hardware and software systems for a wide range of purposes. It has resulted in deep changes in infrastructures and development practices of computing. It is a critically important, integral component of modern life. Advancement in technology has led to several computing schemes such as cloud computing, grid computing, green computing, DNA computing, soft computing, organic computing, etc.

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