Computer graphics : principles and practice / James D. Foley [and three others]

By: Foley, James D [author]Contributor(s): van Dam, Andries [co-author] | Feiner, Steven K [co-author] | Highes, John F [co-author]Material type: TextTextPublication details: Reading, Mass. : Addison-Wesley, c1996Edition: Second edition in CDescription: xxiii, 1,174 pages : illustrations ; 21 cmISBN: 9780201306293Subject(s): COMPUTER GRAPHICSLOC classification: T 38.5 .F65 1996
Contents:
Ch. 1. Introduction -- Ch. 2. Programming in the Simple Raster Graphics Package (SRGP) -- Ch. 3. Basic Raster Graphics Algorithms for Drawing 2D Primitives -- Ch. 4. Graphics Hardware -- Ch. 5. Geometrical Transformations -- Ch. 6. Viewing in 3D -- Ch. 7. Object Hierarchy and Simple PHIGS (SPHIGS) -- Ch. 8. Input Devices, Interaction Techniques, and Interaction Tasks -- Ch. 9. Dialogue Design -- Ch. 10. User Interface Software -- Ch. 11. Representing Curves and Surfaces -- Ch. 12. Solid Modeling -- Ch. 13. Achromatic and Colored Light -- Ch. 14. The Quest for Visual Realism -- Ch. 15. Visible-Surface Determination -- Ch. 16. Illumination and Shading -- Ch. 17. Image Manipulation and Storage -- Ch. 18. Advanced Raster Graphics Architecture -- Ch. 19. Advanced Geometric and Raster Algorithms -- Ch. 20. Advanced Modeling Techniques -- Ch. 21. Animation -- Appendix: Mathematics for Computer Graphics
Summary: The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the C programming language. As before, the authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation.
Item type: Books
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Item type Current library Home library Collection Shelving location Call number Copy number Status Date due Barcode
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National University - Manila
Gen. Ed. - COE General Circulation GC T 38.5 .F65 1996 (Browse shelf (Opens below)) c.1 Available NULIB000002754

Includes bibliographic references and index.

Ch. 1. Introduction --
Ch. 2. Programming in the Simple Raster Graphics Package (SRGP) --
Ch. 3. Basic Raster Graphics Algorithms for Drawing 2D Primitives --
Ch. 4. Graphics Hardware --
Ch. 5. Geometrical Transformations --
Ch. 6. Viewing in 3D --
Ch. 7. Object Hierarchy and Simple PHIGS (SPHIGS) --
Ch. 8. Input Devices, Interaction Techniques, and Interaction Tasks --
Ch. 9. Dialogue Design --
Ch. 10. User Interface Software --
Ch. 11. Representing Curves and Surfaces --
Ch. 12. Solid Modeling --
Ch. 13. Achromatic and Colored Light --
Ch. 14. The Quest for Visual Realism --
Ch. 15. Visible-Surface Determination --
Ch. 16. Illumination and Shading --
Ch. 17. Image Manipulation and Storage --
Ch. 18. Advanced Raster Graphics Architecture --
Ch. 19. Advanced Geometric and Raster Algorithms --
Ch. 20. Advanced Modeling Techniques --
Ch. 21. Animation --
Appendix: Mathematics for Computer Graphics

The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the C programming language. As before, the authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation.

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