Computer graphics : principles and practice / James D. Foley [and three others]
Material type:

Item type | Current library | Home library | Collection | Shelving location | Call number | Copy number | Status | Date due | Barcode |
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LRC - Main | National University - Manila | Gen. Ed. - COE | General Circulation | GC T 38.5 .F65 1996 (Browse shelf (Opens below)) | c.1 | Available | NULIB000002754 |
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GC RA 643 .E58 2009 Environmental engineering : prevention and response to water-, food-, soil-, and air-borne disease and illness / | GC RC 967 .B87 2012 Industrial hygiene workbook : the occupational health sciences / | GC T 38.5 .E44 1999 The ElectricImage handbook / | GC T 38.5 .F65 1996 Computer graphics : principles and practice / | GC T 38.5 .M36 1993 CADCAM : from principles to practice / | GC TA 177.4 .B53 2012 DeGarmo's materials and processes in manufacturing / | GC TA 177.4 .B53 2012 Engineering economy / |
Includes bibliographic references and index.
Ch. 1. Introduction --
Ch. 2. Programming in the Simple Raster Graphics Package (SRGP) --
Ch. 3. Basic Raster Graphics Algorithms for Drawing 2D Primitives --
Ch. 4. Graphics Hardware --
Ch. 5. Geometrical Transformations --
Ch. 6. Viewing in 3D --
Ch. 7. Object Hierarchy and Simple PHIGS (SPHIGS) --
Ch. 8. Input Devices, Interaction Techniques, and Interaction Tasks --
Ch. 9. Dialogue Design --
Ch. 10. User Interface Software --
Ch. 11. Representing Curves and Surfaces --
Ch. 12. Solid Modeling --
Ch. 13. Achromatic and Colored Light --
Ch. 14. The Quest for Visual Realism --
Ch. 15. Visible-Surface Determination --
Ch. 16. Illumination and Shading --
Ch. 17. Image Manipulation and Storage --
Ch. 18. Advanced Raster Graphics Architecture --
Ch. 19. Advanced Geometric and Raster Algorithms --
Ch. 20. Advanced Modeling Techniques --
Ch. 21. Animation --
Appendix: Mathematics for Computer Graphics
The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the C programming language. As before, the authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation.
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