Design patterns : elements of reusable object-oriented software / Erich Gamma [and three others]
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Item type | Current library | Home library | Collection | Shelving location | Call number | Copy number | Status | Date due | Barcode |
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LRC - Main | National University - Manila | Computer Science | General Circulation | GC QA 76.64 .G36 1995 (Browse shelf (Opens below)) | c.1 | Available | NULIB000002870 |
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GC QA 76.64 .D35 2012 Object-oriented data structures using Java / | GC QA 76.64 .D35 2018 Object-oriented data structures using Java / | GC QA 76.64 .F35 1992 Borland C++ 3.1 object-oriented programming / | GC QA 76.64 .G36 1995 Design patterns : elements of reusable object-oriented software / | GC QA 76.64 .K35 2013 The fundamental concepts of object-oriented programming / | GC QA 76.64 .M37 1994 Principles of objected-oriented analysis and design / | GC QA 76.64 .M378 1994 Object-oriented analysis and design / |
Includes bibliographical references and index.
Preface -- Foreword -- Guide to Readers -- 1. Introduction -- 2. A Case Study: Designing a Document Editor -- Design Pattern Catalog -- 3. Creational Patters -- 4. Structural Patterns -- 5. Behavioral Patterns -- 6. Conclusion -- A. Glossary -- B. Guide to Notation -- C. Foundations Classes -- Bibliography -- Index.
Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description.
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