The game audio tutorial : a practical guide to sound and music for interactive games / Richard Stevens
Material type:
- 9780240817262
- QA 76.76 .C672 .S74 2011

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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National University - Manila | LRC - Main General Circulation | Multimedia Arts and Animation | GC QA 76.76 .C672 .S74 2011 (Browse shelf(Opens below)) | c.1 | Available | NULIB000007029 |
Browsing LRC - Main shelves, Shelving location: General Circulation, Collection: Multimedia Arts and Animation Close shelf browser (Hides shelf browser)
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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
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