TY - BOOK AU - Stevens, Renee TI - Designing immersive 3D experiences : : a designer's guide to creating realistic 3D experiences for extended reality SN - 9780137282838 AV - QA 76.9.A94 .S74 2022 PY - 2022/// CY - London, England PB - Pearson Education Inc., KW - GRAPHIC DESIGN N1 - Includes bibliographical references; Chapter 1. Pick your reality -- Chapter 2. Technology check -- Chapter 3. The Immersive Experience -- Chapter 4. Ideation -- Chapter 5. Creating the prototype -- Chapter 6. The UX of XR -- Chapter 7. UI of XR -- Chapter 8. Human Factors -- Chapter 9. The Uncontrollable background -- Chapter 10. Augmented Typography -- Chapter 11. Color for XR -- Chapter 12. Sound Design -- Chapter 13. Bringing it to life -- Chapter 14. Up Next N2 - This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays ER -