TY - BOOK AU - Gamma, Erich AU - Helm, Richard AU - Johnson, Ralph AU - Vlissides, John TI - Design patterns: elements of reusable object-oriented software T2 - Addison-Wesley professional computing series SN - 9780201633610 AV - QA 76.64 .G36 1995 PY - 1995/// CY - Boston : PB - Addison-Wesley, KW - OBJECT-ORIENTED PROGRAMMING (COMPUTER SCIENCE) KW - COMPUTER SOFTWARE -- REUSABILITY KW - SOFTWARE PATTERNS N1 - Includes bibliographical references and index; Preface -- Foreword -- Guide to Readers -- 1. Introduction -- 2. A Case Study: Designing a Document Editor -- Design Pattern Catalog -- 3. Creational Patters -- 4. Structural Patterns -- 5. Behavioral Patterns -- 6. Conclusion -- A. Glossary -- B. Guide to Notation -- C. Foundations Classes -- Bibliography -- Index N2 - Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description ER -