000 01360nam a2200241Ia 4500
003 NULRC
005 20250520102737.0
008 250520s9999 xx 000 0 und d
020 _a9780262019934
040 _cNULRC
050 _aGV 1469.25 .K34 2013
100 _aKafai, Yasmin B.
_eauthor
245 0 _aConnected play :
_btweens in a virtual world
_cYasmin B. Kafai and Deborah A. Fields
260 _aCambridge, Massachusetts :
_bThe MIT Press,
_cc2013
300 _axiii, 195 pages :
_billustrations ;
_c25 cm
365 _bUSD14.22
504 _aIncludes bibliographical references and index.
505 _aPlaygrounds for millions -- Digital footprints -- Identity play -- Social play -- Boundary play -- Science play -- Designing play -- Future play
520 _a"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
650 _aEDUCATION -- SIMULATION METHODS
700 _aFields, Deborah A.
_eco-author
942 _2lcc
_cBK
999 _c14256
_d14256