000 | 01360nam a2200241Ia 4500 | ||
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003 | NULRC | ||
005 | 20250520102737.0 | ||
008 | 250520s9999 xx 000 0 und d | ||
020 | _a9780262019934 | ||
040 | _cNULRC | ||
050 | _aGV 1469.25 .K34 2013 | ||
100 |
_aKafai, Yasmin B. _eauthor |
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245 | 0 |
_aConnected play : _btweens in a virtual world _cYasmin B. Kafai and Deborah A. Fields |
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260 |
_aCambridge, Massachusetts : _bThe MIT Press, _cc2013 |
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300 |
_axiii, 195 pages : _billustrations ; _c25 cm |
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365 | _bUSD14.22 | ||
504 | _aIncludes bibliographical references and index. | ||
505 | _aPlaygrounds for millions -- Digital footprints -- Identity play -- Social play -- Boundary play -- Science play -- Designing play -- Future play | ||
520 | _a"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds." | ||
650 | _aEDUCATION -- SIMULATION METHODS | ||
700 |
_aFields, Deborah A. _eco-author |
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942 |
_2lcc _cBK |
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999 |
_c14256 _d14256 |