000 01960nam a2200229Ia 4500
003 NULRC
005 20250520102932.0
008 250520s9999 xx 000 0 und d
020 _a9781887902991
040 _cNULRC
050 _aQA 76.73.P98 .Z45 2017
100 _aZelle, John M.
_eauthor
245 0 _aPython programming :
_ban introduction to computer science /
_cJohn M. Zelle.
250 _aThird edition
260 _aSherwood, Oregon :
_bFranklin, Beedle & Associates Inc.,
_cc2017
300 _axv, 536 pages :
_billustrations ;
_c24 cm.
504 _aIncludes index.
505 _a1. Computers and programs --- 2. Writing simple programs --- 3. Computing with numbers --- 4. Objects and graphics --- 5. Sequences : strings, lists, and files --- 6. Defining functions --- 7. Decision structures --- 8. Loop structures and Booleans --- 9. Simulation and design --- 10. Defining classes --- 11. Data collections --- 12. Object-oriented design --- 13. Algorithm Design and recursion ---- Appendix A : Python quick reference -- Appendix B : Using Python and IDLE -- Appendix C : Glossary.
520 _aThis book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python. Although Python is the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, certain Python features and idioms that are not generally found in other languages are avoided. There are already many good books about Python on the market; this book is intended as an introduction to computing.
650 _aPYTHON (COMPUTER PROGRAM LANGUAGE)
942 _2lcc
_cBK
999 _c19241
_d19241