000 | 01870nam a2200229Ia 4500 | ||
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003 | NULRC | ||
005 | 20250520103011.0 | ||
008 | 250520s9999 xx 000 0 und d | ||
020 | _a9781096719939 | ||
040 | _cNULRC | ||
050 | _aQA 76.73.J38 .H8 2019 | ||
100 |
_aHu, Yang _eauthor |
||
245 | 0 |
_aEasy learning data structures algorithms java practice / _cYang Hu |
|
260 |
_a[Place of publication not identifed] : _b[publisher not identified], _cc2019 |
||
300 |
_a201 pages ; _c26 cm. |
||
365 | _bUSD44 | ||
500 | _aEasy learning data structures algorithms java practice /, Easy | ||
505 | _a1. Linear Table Definition -- 2. Linear Table Search -- 3. Linear Table Append -- 4. Linear Table Insert -- 5. Linear Table Delete -- 6. Bubble Sorting Algorithm -- 7. Select Sorting Algorithm -- 8. Insert Sorting Algorithm -- 9. Dichotomy Binary Search -- 10. Single Link -- 11. Doubly Linked Link -- 12. One-way Circular LinkedList -- 13. Two-way Circular LinkedList -- 14. Queue -- 15. Stack -- 16. Recursive Algorithm -- 17. Quick Sorting -- 18. Two-way Merge Algorithm -- 19. Binary Search Tree -- 20. Binary Heap Sorting -- 21. Hash Table -- 22. Graph. | ||
520 | _aExperience about the design of object-oriented software, the design patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java. | ||
650 | _aALGORITHMS | ||
942 |
_2lcc _cBK |
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999 |
_c21020 _d21020 |