000 02168nam a2200205Ia 4500
003 NULRC
005 20250725162612.0
008 250725s9999 xx 000 0 und d
040 _clcc
050 _aUGT COA BSArch .O26 2016
100 _aObmasca, Jan Daryll DG.
_eauthor
245 0 _aARKADEO :
_ba video game amusement and recreation center of the Philippines /
_cJan Daryll DG. Obmasca
260 _aManila :
_bNational University,
_c2016
300 _a133 leaves :
_bcolor illustrations, maps, plans ;
_c30 cm.
504 _aIncludes bibliographical references.
505 _aAcknowledgement -- Certificate of endorsement -- Abstract -- Chapter 1. The problem and its setting -- Chapter 2. Research methodology -- Chapter 3. Terms of references -- Chapter 4. Data gathering, collation and analysis of data -- Chapter 5. Design framework -- Chapter 6. Design Translations -- Chapter 7. Revisions and recommendation -- Bibliography -- Annexes -- Approval sheet -- Appendices.
520 _aComplex, challenging, and ambitious, video games have come a long way since the simple arcade titles of the 1970s—and evidence is mounting that the benefits of play go well beyond entertainment and improved hand-eye coordination. Video games become more popular than any other video entertainment in our country especially to youth now a days, having this, video games are gradually adopting by our culture to the extent that we are competing for our country using this material. Gaming in a Filipino context are inaccurate in a way we derived it in our own way, illegal game shops and unenforced law about game educating sector are the major problem and not the game itself rather the game production group. As a negative outlook of video gaming in the Philippines, we are not tolerating video games as a part of our culture instead we are thinking that video games a harmful to our everyday lives. But looking it in a better way will be the solution to this, putting it in a right context will be the best way on providing a better needs for gaming that sooner will be our preventive solution to our economic problem.
650 _aVIDEO GAME
942 _2lcc
_cTHESIS
999 _c23894
_d23894