000 01454nam a22002297a 4500
003 NULRC
005 20250802112354.0
008 250802b ph ||||| |||| 00| 0 eng d
020 _a9780137282838
040 _cNULRC
050 _aQA 76.9.A94 .S74 2022
100 _aStevens, Renee
_eauthor
245 _aDesigning immersive 3D experiences :
_ba designer's guide to creating realistic 3D experiences for extended reality /
_cRenee Stevens
260 _aLondon, England :
_bPearson Education Inc.,
_cc2022.
300 _ax, 389 pages :
_bcolor illustrations ;
_c23 cm.
365 _bUSD36.00
504 _aIncludes bibliographical references.
505 _aChapter 1. Pick your reality -- Chapter 2. Technology check -- Chapter 3. The Immersive Experience -- Chapter 4. Ideation -- Chapter 5. Creating the prototype -- Chapter 6. The UX of XR -- Chapter 7. UI of XR -- Chapter 8. Human Factors -- Chapter 9. The Uncontrollable background -- Chapter 10. Augmented Typography -- Chapter 11. Color for XR -- Chapter 12. Sound Design -- Chapter 13. Bringing it to life -- Chapter 14. Up Next.
520 _aThis book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays.
650 _aGRAPHIC DESIGN
942 _2lcc
_cBK
_n0
999 _c26160
_d26160