000 | 01454nam a22002297a 4500 | ||
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003 | NULRC | ||
005 | 20250802112354.0 | ||
008 | 250802b ph ||||| |||| 00| 0 eng d | ||
020 | _a9780137282838 | ||
040 | _cNULRC | ||
050 | _aQA 76.9.A94 .S74 2022 | ||
100 |
_aStevens, Renee _eauthor |
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245 |
_aDesigning immersive 3D experiences : _ba designer's guide to creating realistic 3D experiences for extended reality / _cRenee Stevens |
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260 |
_aLondon, England : _bPearson Education Inc., _cc2022. |
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300 |
_ax, 389 pages : _bcolor illustrations ; _c23 cm. |
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365 | _bUSD36.00 | ||
504 | _aIncludes bibliographical references. | ||
505 | _aChapter 1. Pick your reality -- Chapter 2. Technology check -- Chapter 3. The Immersive Experience -- Chapter 4. Ideation -- Chapter 5. Creating the prototype -- Chapter 6. The UX of XR -- Chapter 7. UI of XR -- Chapter 8. Human Factors -- Chapter 9. The Uncontrollable background -- Chapter 10. Augmented Typography -- Chapter 11. Color for XR -- Chapter 12. Sound Design -- Chapter 13. Bringing it to life -- Chapter 14. Up Next. | ||
520 | _aThis book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. | ||
650 | _aGRAPHIC DESIGN | ||
942 |
_2lcc _cBK _n0 |
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999 |
_c26160 _d26160 |