000 01877nam a2200241Ia 4500
003 NULRC
005 20250520094853.0
008 250520s9999 xx 000 0 und d
020 _a9780127378428
040 _cNULRC
050 _aQA 76.76.W56 .W38 1995
100 _aWatkins, Christopher.
_eauthor
245 0 _aLearning Windows programming with virtual reality /
_cChristopher D. Watkins and Russell J. Berube, Jr.
260 _aBoston, Massachusetts :
_bAP Professional,
_cc1995
300 _axv, 305 pages :
_billustrations ;
_c23 cm.
500 _aIncludes set of 3-D glasses in pocket.
504 _aIncludes bibliographical references and index.
505 _aList of Illustrations Acknowledgments Biographies Windows Programming p. 1 Introduction to Windows Programming p. 3 Windows p. 11 The Application p. 39 The Software p. 53 Virtual Environments Past, Present, and Future p. 147 Welcome to Virtual Environments p. 149 The History of Virtual Environments p. 153 A Tour of Applications p. 185 Human Perception p. 199 A Look at the Virtual Reality Graphics Ray-Casting Texturing Engine p. 213 Getting Started p. 215 The Key to the Virtual World Database p. 227 The Render.C Module p. 237 Appendices p. 271 Appendix A: PIVR Windows p. 273 Appendix B: Resources p. 277 Appendix C: Illustrations p. 295 Appendix D: Index p. 299 Table of Contents provided by Blackwell's Book Services and R.R. Bowker. Used with permission.
520 _aThis book walks the reader through every step of development involved in writing 3D virtual reality games as they learn new Windows programming techniques. The 3D engine provided with this book generates textured and interactive 3D imagery like those found in two very popular shareware games--Wolfenstein and DOOM.
650 _aWINDOWS (COMPUTER PROGRAM)
700 _aBerube Jr., Russell J.
_eco-author
942 _2lcc
_cBK
999 _c4893
_d4893