000 01854nam a2200253Ia 4500
003 NULRC
005 20250520100608.0
008 250520s9999 xx 000 0 und d
020 _a9780470031605
040 _cNULRC
050 _aT 385 .A46 2007
100 _aAmmeraal, Leen
_eauthor
245 0 _aComputer graphics for Java programmers /
_cLeen Ammeraal and Kang Zhang
250 _aSecond edition.
260 _aWest Susex :
_bJohn Wiley & Son, Inc.,
_cc2007
300 _ax, 386 pages :
_billustrations ;
_c24 cm.
365 _bUSD63.32
504 _aIncludes bibliographical references and index.
505 _aChapter 1: Elementary concepts -- Chapter 2: Applied geometry -- Chapter 3: Geometrical transformations -- Chapter 4: Some classic algorithms -- Chapter 5: Perspective -- Chapter 6: Hidden-line elimination -- Chapter 7: Hidden-face elimination -- Chapter 8: Fractals
520 _aA great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
650 _aJAVA (COMPUTER PROGRAM LANGUAGE)
700 _aZhang, Kang
_eco-author
942 _2lcc
_cBK
999 _c9007
_d9007