000 | 01854nam a2200253Ia 4500 | ||
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003 | NULRC | ||
005 | 20250520100608.0 | ||
008 | 250520s9999 xx 000 0 und d | ||
020 | _a9780470031605 | ||
040 | _cNULRC | ||
050 | _aT 385 .A46 2007 | ||
100 |
_aAmmeraal, Leen _eauthor |
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245 | 0 |
_aComputer graphics for Java programmers / _cLeen Ammeraal and Kang Zhang |
|
250 | _aSecond edition. | ||
260 |
_aWest Susex : _bJohn Wiley & Son, Inc., _cc2007 |
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300 |
_ax, 386 pages : _billustrations ; _c24 cm. |
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365 | _bUSD63.32 | ||
504 | _aIncludes bibliographical references and index. | ||
505 | _aChapter 1: Elementary concepts -- Chapter 2: Applied geometry -- Chapter 3: Geometrical transformations -- Chapter 4: Some classic algorithms -- Chapter 5: Perspective -- Chapter 6: Hidden-line elimination -- Chapter 7: Hidden-face elimination -- Chapter 8: Fractals | ||
520 | _aA great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java. | ||
650 | _aJAVA (COMPUTER PROGRAM LANGUAGE) | ||
700 |
_aZhang, Kang _eco-author |
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942 |
_2lcc _cBK |
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999 |
_c9007 _d9007 |