000 02404nam a2200241Ia 4500
003 NULRC
005 20250520100610.0
008 250520s9999 xx 000 0 und d
020 _a9781435455009
040 _cNULRC
050 _aQA 76.73.P98 .D39 2010
100 _aDawson, Michael.
_eauthor
245 0 _aPython programming for the absolute beginner /
_cMichael Dawson
250 _aThird edition.
260 _aBoston, Massachusetts :
_bCourse Technology Cengage Learning,
_cc2010
300 _axxiii, 455 pages :
_billustrations ;
_c24 cm.
365 _bUSD23.32
504 _aIncludes index.
505 _aGetting started: the game over program -- Types, variables, and simple I/O: the useless trivia program -- Branching, while loops, and program planning: the guess my number game -- For loops, strings, and tuples: the word jumble game -- Lists and dictionaries: the hangman game -- Functions: the tic-tac-toe game -- Files and exceptions: the trivia challenge game -- Software objects: the critter caretaker program -- Object-oriented programming: the blackjack game -- GUI development: the mad lib program -- Graphics: the pizza panic game -- Sound, animation, and program development: the astrocrash game.
520 _aTeaches readers the basics of Python programming through simple game creation and describes how the skills learned can be used for more practical Python programming applications and real-world scenarios. If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle.
650 _aPYTHON (COMPUTER PROGRAM LANGUAGE)
942 _2lcc
_cBK
999 _c9063
_d9063