000 | 01177nam a2200193Ia 4500 | ||
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003 | NULRC | ||
005 | 20250520100614.0 | ||
008 | 250520s9999 xx 000 0 und d | ||
020 | _a9780240817262 | ||
040 | _cNULRC | ||
050 | _aQA 76.76 .C672 .S74 2011 | ||
100 |
_aStevens, Richard. _eauthor |
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245 | 4 |
_aThe game audio tutorial : _ba practical guide to sound and music for interactive games / _cRichard Stevens |
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260 |
_aAmsterdam : _bFocal Press, _cc2011 |
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300 |
_axviii, 427 pages : _billustrations ; _c24 cm. |
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365 | _bPHP2908 | ||
520 | _aDesign and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. | ||
942 |
_2lcc _cBK |
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999 |
_c9270 _d9270 |