000 01177nam a2200193Ia 4500
003 NULRC
005 20250520100614.0
008 250520s9999 xx 000 0 und d
020 _a9780240817262
040 _cNULRC
050 _aQA 76.76 .C672 .S74 2011
100 _aStevens, Richard.
_eauthor
245 4 _aThe game audio tutorial :
_ba practical guide to sound and music for interactive games /
_cRichard Stevens
260 _aAmsterdam :
_bFocal Press,
_cc2011
300 _axviii, 427 pages :
_billustrations ;
_c24 cm.
365 _bPHP2908
520 _aDesign and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
942 _2lcc
_cBK
999 _c9270
_d9270