ARKADEO : a video game amusement and recreation center of the Philippines / Jan Daryll DG. Obmasca
Material type:
- UGT COA BSArch .O26 2016

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National University - Manila | LRC - Architecture Thesis | Architecture | UGT COA BSArch .O26 2016 c.2 (Browse shelf(Opens below)) | c.2 | Available | UGTHE000001133 |
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UGT COA BSArch .O25 2017 Nexus Tower : a proposed University Belt residence (University Belt of Manila) / | UGT COA BSArch .O26 1998 Regional training and rehabilitation center for the physically challenge, Lucena City, Quezon / | UGT COA BSArch .O26 2016 c.1 ARKADEO : a video game amusement and recreation center of the Philippines / | UGT COA BSArch .O26 2016 c.2 ARKADEO : a video game amusement and recreation center of the Philippines / | UGT COA BSArch .O27 1999 c.1 Magat Dam tourism complex : a proposed tourist camp and recreational center / | UGT COA BSArch .O27 1999 c.2 Magat Dam tourism complex : a proposed tourist camp and recreational center / | UGT COA BSArch .O43 2015 Eco-cultural village : (an ecotourism village for Dumagat) / |
Includes bibliographical references.
Acknowledgement -- Certificate of endorsement -- Abstract -- Chapter 1. The problem and its setting -- Chapter 2. Research methodology -- Chapter 3. Terms of references -- Chapter 4. Data gathering, collation and analysis of data -- Chapter 5. Design framework -- Chapter 6. Design Translations -- Chapter 7. Revisions and recommendation -- Bibliography -- Annexes -- Approval sheet -- Appendices.
Complex, challenging, and ambitious, video games have come a long way since the simple arcade titles of the 1970s—and evidence is mounting that the benefits of play go well beyond entertainment and improved hand-eye coordination. Video games become more popular than any other video entertainment in our country especially to youth now a days, having this, video games are gradually adopting by our culture to the extent that we are competing for our country using this material. Gaming in a Filipino context are inaccurate in a way we derived it in our own way, illegal game shops and unenforced law about game educating sector are the major problem and not the game itself rather the game production group. As a negative outlook of video gaming in the Philippines, we are not tolerating video games as a part of our culture instead we are thinking that video games a harmful to our everyday lives. But looking it in a better way will be the solution to this, putting it in a right context will be the best way on providing a better needs for gaming that sooner will be our preventive solution to our economic problem.
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