Designing immersive 3D experiences : a designer's guide to creating realistic 3D experiences for extended reality / Renee Stevens
Material type:
- 9780137282838
- QA 76.9.A94 .S74 2022

Item type | Current library | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|---|
![]() |
National University - Manila | LRC - Main General Circulation | Multimedia Arts and Animation | GC QA 76.9.A94 .S74 2022 (Browse shelf(Opens below)) | c.1 | Available | NULIB000020631 |
Browsing LRC - Main shelves, Shelving location: General Circulation, Collection: Multimedia Arts and Animation Close shelf browser (Hides shelf browser)
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
GC QA 76.9 .B46 2013 c.1 Linguistic fundamentals for natural language processing : 100 essentials from morphology and syntax / | GC QA 76.9.A25 .T44 2022 Theoretical cybersecurity : principles and advanced concepts / | GC QA 76.9.A73 .D48 2015 Introduction to 80x86 assembly language and computer architecture / | GC QA 76.9.A94 .S74 2022 Designing immersive 3D experiences : a designer's guide to creating realistic 3D experiences for extended reality / | GC QA 76.9.C643 .L43 2022 c.2 Modern computer architecture and organization / | GC QA 76.9.C643 .P38 2014 c.2 Computer organization and design : the hardware/software interface / | GC QA 76.9.D35 .K83 2022 c.2 Data structures the fun way : an amusing adventure with coffee-filled examples / |
Includes bibliographical references.
Chapter 1. Pick your reality -- Chapter 2. Technology check -- Chapter 3. The Immersive Experience -- Chapter 4. Ideation -- Chapter 5. Creating the prototype -- Chapter 6. The UX of XR -- Chapter 7. UI of XR -- Chapter 8. Human Factors -- Chapter 9. The Uncontrollable background -- Chapter 10. Augmented Typography -- Chapter 11. Color for XR -- Chapter 12. Sound Design -- Chapter 13. Bringing it to life -- Chapter 14. Up Next.
This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays.
There are no comments on this title.